All Animators posts

Bird Food – Making of Questions?

I have a few posts in the pipeline that will be posted in the coming weeks but I thought to myself…

…Is there anything in particular that people really want to know about when making a short film?

If you do have any questions please post them in the comments below and hopefully I can either answer them with either a quick response or it could also inspire a new post to discuss the issue in greater depth.

BIRD FOOD – MAKING OF, PART 3

CHARACTER DESIGN  -  RATS OF THE SKY!

The Pigeon designs for ‘Bird Food’ were always going to be difficult.

We wanted to create something that stood out as being original, but as there have been so many animated version of our feathered friends it was always going to be a challenge.

The first thing that you should always look at when designing a character that is based on an existing creature is to research how it is in the real form.

By studying the mechanics and its mannerisms you will be able to get a better understanding of how it works and what are the most important things that define it.

Once all of this information is taken on board and preliminary sketches are made then it’s time to look at the script again and see if it can be improved by any of your discoveries.

Here are some exploratory designs Andrew Crotty did…

pond scene 01pond scene 02 (more…)

Bird food – Making of, Part 2

CHARACTER DESIGN  -  THE CREATION OF MAN!

Apologies for the lack of making-of posts recently but as you will read we have been very busy and lots of things have been checked off our extensive to-do list…

In the last post we saw how the Man’s design was being redesigned for the better by Nicky Phelan. Well now we can reveal the final version of the man!

Here he is in lovely 2D

BFD_C_Man_2D

Oh but wait that’s not all!

You also have the privilege to be the first to see him in glorious 3D! (more…)

Bird Food – Making Of, Part 1

CHARACTER DESIGN  -  THE EVOLUTION OF MAN!

Just like a script is never complete on the first draft, the same goes for the character designs. To get to the final version you will always do designs and redesigns until you are happy with them.

The starting point of designing the character is always to read the script. This will give you all of the clues you need to start going about creating a character. The design needs to match the descriptions of the character in the script but also take note of the actions they are doing, as it will inform you how they will need to move etc.

The main character of “Bird Food” is described in the script as:

“A BUSINESS MAN with his sleeves rolled up and his briefcase in hand, walks along a path under trees whistling with the birds. He is a tall, skinny man in his early thirties with 50’s styled brown hair. His tie is slightly undone and he walks with a swagger, happy to be in the sun.”

These lines give us a lot of information about how the character looks and also it starts to give an idea on how the character will move.

Once the script was completed I gave it to several artists to explore possible designs. (more…)

A Day in the Life of an Animation Texture Artist

What is a texture artist and what is texturing?

Texture Artists are essentially individuals that paint using software like Photoshop to create textures. Texturing is the process of painting colour and depth onto digitally-generated 3D models’ skin or surface.

Textures are usually 2D images called maps overlaid onto a polygon mesh. The Texture Artist receives work on a 3D polygon model created by a modeler.

To give you an idea of where texturing lies within the process, here is an example of part of our  pipeline:

Position of Texturing in the Pipeline

The Art Director must approve each stage in the pipeline before it moves on to the next. (more…)

A Day In the Life of a 2D Designer

The day usually starts off around 7.30am (what can I say, I’m a morning person!). It gives me a chance to catch up with all the odds and ends and emails i really should have read and replied to the day before. Most people in Brown Bag know that if they need something from me they should come find me and give me a friendly poke with a sharp stick.

Derek's workspace

Then I will  spend half an hour or so in research mode, going through some of my favourite animation and art sites.  I’m always studying and learning from different people by their approach, style, use of line, composition, character design, layout etc…you can never have enough research. (more…)

A Day In the Life of an Animation Modeller

8:30am. I arrive in to the studio early as I live in the countryside (Clane, to be precise) and the next bus will have me in late. There’s Derek, our 2d concepts artist, also in early to learn 3d in his spare time. I’ll just hide behind my monitor so I don’t get a torrent of questions about the model he’s working on! Sign into our timesheet software and I’m ready for the day.

8:32am. Derek’s spotted me and comes over with 3d questions. I promise to help him once I’ve had my 1st cup of coffee.

2d Artist Derek Horan at work

2d Artist Derek Horan at work

8:40am. Coffee in hand I come over to help Derek out with his personal project. It’s a Hover Car and looks pretty neat. Only advice I have for him is a couple of basic geometry tweaks. (more…)

Our next short film – Bird Food

I was delighted to learn this week that Brown Bag Films’ latest short film has been selected by the Irish Film Board for this year’s Shorts Shorts scheme.

The short is called “Bird Food” and is about a man who plans to eat his lunch in the park ….while the local pigeons have other ideas!

It’s a jazz-like animation piece featuring slapstick physical humour with sinister undertones.

It will be done in 3D but feel very much like a classic 2D short.

I wrote and will direct the film, and it will be produced by Laura Roche. It will premiere at the Galway Film Fleadh next summer.

More updates will be posted throughout the year but until then here is the teaser poster for it…

BirdFood_TeaserPoster

Please friend the Bird Food Facebook page for updates and artwork throughout the year.

Brown Bag Sculpture Class

Every Tuesday evening in Brown Bag we like to have a training course outside of any training we might do as part of the day job. We finished our life drawing course, taught by Niall Laverty, and that was really enjoyed by everyone.

For the next course, we decided to do a ten week Sculpture course which was given by the talented Una Kavanagh. This has been really popular and it’s great to see the diversity of Brown Baggers doing this course;  from sound engineers to production staff as well as digital artists.

The first couple of weeks started off teaching us to sculpt a life model using only paper. Then there was  Still Life with mixed media, and on then to sculpture inspired by creative literature. The most popular - and messiest - was working in clay. Different styles are beginning to emerge from everyone, and I wanted to share some of the images from the course. (more…)

Origin Teaser Trailer

Finally – we can share details and a trailer for the new short we’ve been producing.
Directed by James Stacey and produced by Souljacker, “Origin” has been in production since September. The film was scripted by Matthew Darragh and James Stacey, with an original score by Rónán Ó Snodaigh of Kíla.
A young man is on the brink of emigration, but as he races through the streets of Dublin he comes to realise the spirit he’s leaving behind.
Here’s the trailer ! -
<iframe src=”http://player.vimeo.com/video/24618889?title=0&amp;byline=0&amp;portrait=0″ width=”560″ height=”349″ frameborder=”0″></iframe>
“Origin” is being made under the Irish Film Board’s Short Shorts scheme and will premiere on July 9th at the Galway Film Fleadh 2011.
For anybody of a technical mindset, James gave some details on the production -
“Origin has been produced primarily using Maya, Mental Ray while also relying heavily on its compositing pipeline. The streets of Dublin have been captured using a combination still photographs and HD Footage. This data was then treated with good old fashioned background painting and complimented with 3D models and environments. A large number of shots have been composited employing projection mapping techniques.”
To check out James’s previous “Making Of” blogs – click HERE

James Stacey has been busy at work on his debut short film, ‘ORIGIN’. We’ve cut together a trailer and everyone is excited about the first screening in July at the Galway Film Fleadh!

 ’Origin’ features a young man who is on the brink of emigration, but comes to realise the spirit he’s leaving behind as he races through the streets of Dublin. Produced by Sean Smith at Souljacker, the film was scripted by Matthew Darragh and James Stacey, with an original score by Ronan O’Snodaigh of Kila. ‘Origin’ is being made under the Irish Film Board’s Short Short’s scheme.

Check it out HERE

 James gave some details on the pipeline and techniques he used on the short film:

“‘Origin’ has been produced primarily using Maya and Mental Ray while also relying heavily on its compositing pipeline. the streets of Dublin have been captured using a combination of still photographs and HD footage. This data was then brought into Maya for 3D short setup. From this, templates were output and then painted with good old fashioned Photoshop background painting. The templates were then projected back onto the 3D models and environments. The shorts were then brought into compositing with a large number of shots composited employing projecting mapping techniques”.

To check out James’s previous making of blogs, click HERE