Tagged with: A Day In The Working Life

A Day in the Life of an Animation Texture Artist

What is a texture artist and what is texturing?

Texture Artists are essentially individuals that paint using software like Photoshop to create textures. Texturing is the process of painting colour and depth onto digitally-generated 3D models’ skin or surface.

Textures are usually 2D images called maps overlaid onto a polygon mesh. The Texture Artist receives work on a 3D polygon model created by a modeler.

To give you an idea of where texturing lies within the process, here is an example of part of our  pipeline:

Position of Texturing in the Pipeline

The Art Director must approve each stage in the pipeline before it moves on to the next.

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A Day In the Life of a 2D Designer

The day usually starts off around 7.30am (what can I say, I’m a morning person!). It gives me a chance to catch up with all the odds and ends and emails i really should have read and replied to the day before. Most people in Brown Bag know that if they need something from me they should come find me and give me a friendly poke with a sharp stick.

Derek's workspace

Then I will  spend half an hour or so in research mode, going through some of my favourite animation and art sites.  I’m always studying and learning from different people by their approach, style, use of line, composition, character design, layout etc…you can never have enough research.

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A Day In the Life of an Animation Modeller

8:30am. I arrive in to the studio early as I live in the countryside (Clane, to be precise) and the next bus will have me in late. There’s Derek, our 2d concepts artist, also in early to learn 3d in his spare time. I’ll just hide behind my monitor so I don’t get a torrent of questions about the model he’s working on! Sign into our timesheet software and I’m ready for the day.

8:32am. Derek’s spotted me and comes over with 3d questions. I promise to help him once I’ve had my 1st cup of coffee.

2d Artist Derek Horan at work

2d Artist Derek Horan at work

8:40am. Coffee in hand I come over to help Derek out with his personal project. It’s a Hover Car and looks pretty neat. Only advice I have for him is a couple of basic geometry tweaks.

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A Day In The Life: Directing Noddy In Toyland

….with David McCamley.

Brown Bag Films_David McCamley_noddy

8.45: Checked my emails

8.47: Washed my hand as the threat of Swine flu is getting worse.

9.00 Wrote music note for an episode that our composer Dean Valentine is getting ready to start. They are just general notes of things we need to flag or parts of the episode that we will need to push the score to help move the story along.

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A Day In The Working Life Of….

…SEAMUS O’TOOLE, ONLINE EDITOR

It’s Tuesday and I’ve got a busy week ahead with online deliveries of Noddy and offlines to be sent off for the all clear. It takes me about two minutes to get into work as I live in Smithfield where the studio is based. After grabbing an apple in the shop downstairs (I don’t drink coffee like everyone else in the world at this time of the day as I’m a nerd!) I’m ready to go…

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A Day In The Working Life Of…

…DOMINIC LAWRENCE, SOUND ENGINEER

It’s not all about the picture you know…

9:00am (-ish): It’s either the height of nerdyness or a touch of laziness, but my computer is automated to turn on, open up my email, connect to all the necessary servers and start up ProTools on its own, so by the time I’ve turned on TV/monitors and sat down, I’m ready to go. I can’t quite quantify how much time it saves me but its bound to add up, surely…

9.05am: Checking emails – unless it’s audio related mix notes most of it gets filed away or deleted. Then, bar the odd commercials VO recording (and a lunch time blast of anything guitar-based to erase that episodic theme you’ve heard over & over & over), it’s pretty much Noddy all day. What I get up to in a day pretty much depends on what Noddy gets up to on-screen. So for a recent underwater episode, these are some of things I did:

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A day in the working life of …

…DENIS DEEGAN, OVERSEAS SUPERVISOR IN KOREA.

Woke up early today, it’s going to be busy. I have retakes to check with all dialogue fixed (hopefully), two Olivia episodes for rough and final animation checking, and one blocking pass episode, plus a few surprises.

Arrive studio at 7 AM. The streets are pretty empty at this time and it took only 20 minutes to get to the studio, there’s a few people here but they are leaving soon, they have been here all night.

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