Tagged with: animation director

The Many Faces of Olivia

One of the big advantages of working on a 3D show over a 2d show is that it’s easier to keep the character on model! The problem with 2D shows is that you have so many artists touching the characters at various stages that it is essential you keep them all drawing the character the same way or the model can drift  and end up not looking right.

Because we had created Olivia as a 3D model, it meant that she would always look the same, although animators still have to keep her movements on model so that the things she does still feels like it is Olivia and not something another character might do.

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