What is a texture artist and what is texturing?
Texture Artists are essentially individuals that paint using software like Photoshop to create textures. Texturing is the process of painting colour and depth onto digitally-generated 3D models’ skin or surface.
Textures are usually 2D images called maps overlaid onto a polygon mesh. The Texture Artist receives work on a 3D polygon model created by a modeler.
To give you an idea of where texturing lies within the process, here is an example of part of our pipeline:

The Art Director must approve each stage in the pipeline before it moves on to the next.
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The day usually starts off around 7.30am (what can I say, I’m a morning person!). It gives me a chance to catch up with all the odds and ends and emails i really should have read and replied to the day before. Most people in Brown Bag know that if they need something from me they should come find me and give me a friendly poke with a sharp stick.
Then I will spend half an hour or so in research mode, going through some of my favourite animation and art sites. I’m always studying and learning from different people by their approach, style, use of line, composition, character design, layout etc…you can never have enough research.
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Noddy and friends are now touring the UK in a live stage show, featuring all the characters from Chorion’s Noddy in Toyland series, produced by Brown Bag Films.
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….with David McCamley.

8.45: Checked my emails
8.47: Washed my hand as the threat of Swine flu is getting worse.
9.00 Wrote music note for an episode that our composer Dean Valentine is getting ready to start. They are just general notes of things we need to flag or parts of the episode that we will need to push the score to help move the story along.
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…SEAMUS O’TOOLE, ONLINE EDITOR
It’s Tuesday and I’ve got a busy week ahead with online deliveries of Noddy and offlines to be sent off for the all clear. It takes me about two minutes to get into work as I live in Smithfield where the studio is based. After grabbing an apple in the shop downstairs (I don’t drink coffee like everyone else in the world at this time of the day as I’m a nerd!) I’m ready to go…
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…DOMINIC LAWRENCE, SOUND ENGINEER
It’s not all about the picture you know…
9:00am (-ish): It’s either the height of nerdyness or a touch of laziness, but my computer is automated to turn on, open up my email, connect to all the necessary servers and start up ProTools on its own, so by the time I’ve turned on TV/monitors and sat down, I’m ready to go. I can’t quite quantify how much time it saves me but its bound to add up, surely…
9.05am: Checking emails – unless it’s audio related mix notes most of it gets filed away or deleted. Then, bar the odd commercials VO recording (and a lunch time blast of anything guitar-based to erase that episodic theme you’ve heard over & over & over), it’s pretty much Noddy all day. What I get up to in a day pretty much depends on what Noddy gets up to on-screen. So for a recent underwater episode, these are some of things I did:
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Brown Bag Films’ new animation series Noddy in Toyland arrived on television last week and there was loads of press coverage to celebrate Noddy’s 60th birthday.
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